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ABOUT ME

My name is Miguel Miranda. I am a 3D Character Artist with more than 15 years experience in the film, animation and game industry.

My main competencies are Character modeling, from concept to final model, topology and facial shapes. I have skills in texture too.

I use to work with Autodesk Maya, Zbrush and Arnold Render.


I have a strong foundation in the traditional arts, including figure drawing, sculpture and illustration. Sense of anatomy.

 

I studied BA Fine Arts Degree in Salamanca University. Then I continued with a Master Animation 3D.  I moved to Barcelona and worked in some game and animation companies. 

Actually, I work in 23lunes animation Studio since 8 years where I have learned many skills and I have done most of the published works. I work remotely for other international clients too.

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