

ABOUT ME
My name is Miguel Miranda. I am a 3D Character Artist with more than 15 years experience in the film, animation and game industry.
My main competencies are Character modeling, from concept to final model, topology and facial shapes. I have skills in texture too.
I use to work with Autodesk Maya, Zbrush and Arnold Render.
I have a strong foundation in the traditional arts, including figure drawing, sculpture and illustration. Sense of anatomy.
I studied BA Fine Arts Degree in Salamanca University. Then I continued with a Master Animation 3D. I moved to Barcelona and worked in some game and animation companies.
Actually, I work in 23lunes animation Studio since 8 years where I have learned many skills and I have done most of the published works. I work remotely for other international clients too.